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Interested in learning about Shaders and Effects for Unity3D?

Check out my Blog.

Planet Earth Shader with Dynamic Cloud and Light Simulation.

Physically based BRDF Shading Model built in Unity3D, with Normal Distribution and Geometric Shadow Debug Modes.

Dynamic Snow Shader based on the Up-Vector of the surface and Snow Particle Effect. Snow builds up over time.

Vertex Displacement Shader based on Color Ramp and Up-Vector of surface.

© Copyright 2016 Jordan Stevens | 

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